Spell
NormalSkydive Scorcher
Archetype:
Elemental HERO
View:
4575
Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.
Skydive Scorcher — Power Evaluation
Final Score: 45 ± 6 · Confidence: Medium
- Intrinsic: 45 · Deck: 44 · Meta: provisional
- Primary role: Removal · Secondary: Board breaker, Utility
Why it scores here
Skydive Scorcher is a conditional removal-plus-burn Spell: it only does anything while you already control an "Elemental HERO" Fusion Monster, and it only destroys opponent monsters whose ATK is higher than that monster's. It is a real card in the Elemental HERO strategy (46 decks run it, mostly as a 1-of) but it produces no board, appears in zero recorded combos, and is a draw-only card with no listed searcher. Its high burn numbers and any large ATK totals do not earn points here — the score is set by a two-card setup requirement, a situational target condition, and one-shot spell vulnerability. The result is a moderate, metagame-light pick rather than a core power card.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Requires both drawing the Normal Spell and already controlling an "Elemental HERO" Fusion Monster, with no searcher shown for it in evidence (inferred). |
| Combo & Conversion | 24 | It builds no body or board and appears in 0 recorded combos and 0 starter role/material role entries (observed). |
| Resource Economy | 55 | It can trade one Spell for multiple opponent monsters (a 1-for-many removal), though it grants no lasting advantage (inferred). |
| Effect & Interaction | 55 | It destroys opponent monsters, but only those with ATK higher than your target monster, which is a situational condition (verified text). |
| Material Utility | 5 | As a Spell Card it is never usable as material or a body (verified type). |
| Resilience & Flexibility | 30 | A one-shot Spell that is dead without the Fusion Monster on board and offers no recursion or multi-turn use (inferred). |
| Deck-Building Efficiency | 50 | Cheap to slot as a 1-of (avg 1.17 copies across 46 decks, 39 decks at exactly 1), but it is a dead draw without its setup (observed). |
Calculation
Weight profile: 0.7 Removal + 0.3 Board breaker. Intrinsic ≈ 45, Deck ≈ 44, Meta = provisional. Modifiers: Conditional two-card setup (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys multiple opponent monsters in one activation when the condition is met
- Burns the opponent equal to the highest (or combined, with Skyscraper) original ATK of the destroyed monsters
- Skyscraper synergy raises the burn dramatically in dedicated builds
Weaknesses
- Requires controlling an "Elemental HERO" Fusion Monster to be usable at all
- Only destroys monsters with higher ATK than your chosen monster, so a strong board lowers its targets
- No searcher in evidence — draw-only and inconsistent
- One-shot Normal Spell with no recursion; dead card without the setup
Counters / choke points
- Negate the Spell before it resolves
- Remove or negate the targeted "Elemental HERO" Fusion Monster
- Present a board with no monsters that have higher ATK than your monster
- Monsters that cannot be destroyed by card effects
Best use
Situational removal and burn payoff alongside Elemental HERO Fusion Monsters and Skyscraper. Decks: Elemental HERO, HERO. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: target 1 "Elemental HERO" Fusion Monster you control; destroy opponent monsters with higher ATK, then burn; Card type is Spell Card (Normal), archetype Elemental HERO; Format legality: TCG, OCG, Master Duel; not a Top Card
- Observed: 46 decks run it, 46 in main deck, average 1.17 copies (39 decks at 1 copy); Top partners are Elemental HERO monsters, Miracle Fusion, and Skyscraper; 0 recorded combos and 0 starter role/material role/payoff role appearances
- Inferred: Accessibility is draw-only since no searcher for it appears in evidence; It is a 1-for-many removal but provides no lasting advantage; Skyscraper boosts the burn to the combined original ATK of the destroyed monsters
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






